Microsoft word - precommitment white paper final.doc
PRE-COMMITMENT AS A STRATEGY FOR MINIMIZING GAMBLING-RELATED HARM
Professor, Faculty of Health Sciences &
Coordinator, Alberta Gaming Research Institute
Abstract Pre-commitment is a relatively new harm minimization strategy for problem gambling. To date, its primary use has been in casino self-exclusion programs, a few Internet gambling sites, and to limit land-based EGM play in a few jurisdictions. Empirical research on it is quite limited, but does tend to indicate that it holds significant promise as an additional technique to promote responsible gambling and to limit the harms associated with problem gambling. Drawing on the existing research, as well as lessons of problem gambling prevention research, it is reasonable to surmise that the degree to which pre-commitment is voluntary, revocable, exceedable, of short duration, available for just some EGMs or some Internet sites, available for just some forms of gambling, and does not use biometric ID, is the degree to which the technique is primarily of benefit to non-problem gamblers (which may or may not translate into a decreased future incidence of problem gambling). In contrast, the degree to which all avenues for excessive gambling have been closed, is the degree to which the technique likely has broader utility for problem and non-problem gamblers. What is Pre-Commitment?
also indicates that these limits are often
minimization strategy whereby pre-set limits on
time, frequency, or money spent gambling are
How is pre-commitment currently being used?
registered prior to the start of play. Pre-
commitment usually refers to player-initiated
limits, to distinguish it from the limits that may
be imposed by the operator, government, or
Casino self-exclusion programs represent a
the actual gambling format. Pre-commitment is
believed to be a useful harm minimization
exclusion programs have been used by various
strategy because it a) allows the player to make
casinos since at least the 1960s. The first
involvement prior to actually engaging in
Manitoba, Canada, coincident with the opening
gambling (Parke et al., 2008) and b) obliges the
of the country’s first permanent, year-round
player to keep to these preset limits. Research
casino. Since that time, many casinos and
indicates it is fairly common for regular
jurisdictions around the world have adopted
gamblers (including problem gamblers) to have
self-exclusion programs (Nowatzki & Williams,
budgetary limits in mind prior to gambling
2002; Responsible Gambling Council, 2008;
(McDonnell-Phillips, 2006). However, research
Williams, West, & Simpson, 2007; 2008).
The features of these programs vary depending
the person has had 20 visits a month over the
on the jurisdiction. The contract may apply to
past 3 months then the person is automatically
just one casino, or to all casinos in the
approached to see whether they would like to
jurisdiction. In a few jurisdictions, the exclusion
sign a visit limitation contract or self-exclusion
extends to other gambling venues such as bingo
halls or racetracks. Self-exclusion programs
usually require casino operators to remove
excludees from mailing lists. The policy may
also require casinos to refer to their list of self-
Pre-commitment has been offered for several
excluded persons before issuing new player
years on a small portion of the ~2,300 existing
loyalty cards, cashing cheques, extending credit,
online gambling sites (Wood & Williams, 2009).
or paying out large jackpots. Self-exclusion
Here again, the pre-commitment parameters
contracts are usually irrevocable for the time
available to the player vary depending on the
period covered, although a few jurisdictions
site. Most common are deposit limits (e.g.,
have a process for agreements to be revoked
daily, weekly, monthly); bet size limits; loss
before they expire. Some jurisdictions offer a
limits (e.g., weekly, monthly, yearly); short-term
fixed time period, whereas others offer a choice
exclusion from certain game types (e.g., 6
months); and short- total account suspension
lifetime. Requirements for re-entry vary, with
(e.g., 6 months). For most sites, deposit and
some jurisdictions having no requirements and
loss limits tend to be revocable, but self-
others requiring a waiting period, a formal
seminar. Most countries1 require government
Some of the voluntary online gaming regulatory
issued ID at the entrance which is scanned and
bodies (e.g., e-Commerce and Online Gaming
compared to the digitized self-excluder list. In
Regulation and Assurance (eCOGRA)) require
countries that do not require ID, security
personnel are required to identify self-excluders
accreditation. In the case of eCOGRA, sites are
required to allow the player to set a maximum
jurisdictions, people who breach their contracts
bet limit as well as to self-exclude for periods of
are simply asked to leave. In other jurisdictions,
they may be subject to a trespassing charge
Currently, there is no system in operation which
links all Internet gambling sites within a
In addition to absolute bans, certain countries
jurisdiction, or across jurisdictions, with an
(Netherlands, Denmark), offer casino ‘visit
integrated self-exclusion or pre-commitment
limitation contracts’ (Williams et al., 2008). The
requirement to show ID at Dutch casinos gives
Holland Casino the ability to track the frequency
Plastic/Smart Cards for Land-Based Gambling
of casino visitation. If there has been a
significant increase in visitation frequency or
Most of us are familiar with simple magnetic strip plastic cards with an associated PIN
(Personal Identification Number). A ‘smart
1 For Western countries this includes: Austria,
card’ is any pocket-sized plastic card with
Belgium, Croatia, Czech Republic, Denmark, Estonia,
embedded integrated circuits providing some
Finland, France, Germany, Greece, Hungary, Ireland,
Italy, Luxembourg, Macedonia, Malta, Moldava,
capabilities when interacting with external card-
Monaco, Netherlands, Poland, Portugal, Slovenia,
Spain, Sweden, Switzerland, United Kingdom.
identification, authentication, data storage, and
application processing. In gambling, these
been reached and players were not required to
use their loyalty card to play. In 2009, Global
Player Loyalty/Reward card and/or a debit card
Gaming Industries conducted a similar trial
using player cards with radio frequency ID tags
jurisdictions have used plastic cards and smart
cards that enable gamblers to establish limits on their gambling behaviour.
New South Wales has some provision for pre-
commitment on loss limits on cashless / card-
The Crown Casino, in Melbourne, Victoria was the first casino in the world to introduce player
The Nova Scotia Gaming Corporation (NSGC)
EGMs3 in 2002 using a simple plastic card with a
piloted the use of pre-commitment smart card
PIN. However, play did not stop when limits
between 2005 to 2007. As a result of this
were met and players did not have to carry ID
research, NSGC is currently in the process of
to play. Beginning in December 2010 all new
installing an ‘Informed Player Choice System’ –
“next generation” EGMs in Victoria will have to
more recently referred to as ‘My-Play’ - on all of
have a pre-commitment mechanism that allows
the province’s 2,800 video lottery terminals
a player to pre-set time and loss limits. All
(VLTs). Players begin by registering with the
EGMs in the state of Victoria (i.e., 30,000 in 550
system using their driver’s license or other
venues) will have to have such a system by
government–issued ID to obtain a plastic card
and an associated PIN.4 This information is used
to create a unique identifier, with no personally identifying information retained on the central
Queensland conducted its first trial of voluntary
system. The card is then placed into a VLT to
pre-commitment in 2005 at a single venue. In
use the machine as well as to access player
2008-2009, Queensland conducted another trial
information tools. These tools allow the player
to a) determine amount spent in the past day,
expenditure in two venues using a cashless
week, month, or year; b) set daily, weekly,
gaming system. Currently, pre-commitment
monthly, or yearly limits on spending; c) set
card-based gambling is operational across 48
daily, weekly, monthly, or yearly limits on
gambling venues. However, use by the player
amount of time they wish to play; and d) lock
In 2008, Worldsmart Technology conducted a
Use of a card is currently voluntary. Limits are
trial of smart card time and spending pre-
irrevocable. NSGC has indicated that Non-
commitment via their loyalty cards in South
problem gamblers are the primary target of this
Australia. However, similar to Victoria, play was
system in an effort to reduce the future
allowed to continue after limits had been had
2 Further details of the Australian pre-commitment
The state owned gambling operator, Svenska
Spel, began offering a smart card in 2006
coincident with the launch of its online poker
site. This card can now be used for its online
3 EGMs refers to slot machines, video lottery terminals, electronic keno, poker machines, fruit
Venue-assisted enrollment is possible with 2 pieces
poker and sports betting, as well as for land-
The card provides play summaries, money and
based bingo, lotteries, and sports betting. Card
time limit setting (i.e., players can set lower
use is mandatory only for online gambling. To
use the card, the card number, username and
password are required. The card allows players
assessment. For EGMs (called Interactive Video
to a) transfer money onto the card from their
Terminals, IVT) 5 players must insert their card,
bank account; b) see a summary of their past
verify their player ID, and then remove the card
before they can start playing. After one hour of
monetary spending limits; d) set time limits; e)
continuous play, the EGM refuses that player’s
exclude themselves for brief periods of time;
bets for a 10-minute cooling off period.
and f) obtain a risk assessment of their
behaviour. ‘PlayScan’ is the risk assessment
tool that compares the player’s behaviour
against known problematic gambling behaviour.
commenced in 2008) requires players to set
It allegedly can determine whether a player is
weekly and monthly spending limits, with a
currently experiencing problematic levels of
gambling behavior and/or is at risk for future
Self-exclusion for certain types of lottery games
problems. For online poker, it is mandatory for
players to set their own limits regarding day,
week, and month money spending, as well as
session, day and month time limits. However,
The government of Singapore has mandated
there is no maximum time or monetary limit. If
pre-commitment for all forms of gambling
the customer wants to increase their limits,
within their two casinos by 2011. The limits
they need to wait 24 hours whereas decreased
that are set also apply across all forms of casino
limits take immediate effect. Players are kept
gambling. Singapore also employs casino self-
informed of how close they are to their limits.
operator, Norsk Tipping, introduced a magnetic
strip player card allowing lottery purchases to
be directly made from a person’s bank account
effectiveness of casino self-exclusion, and that
and any winnings directly deposited. By 2005
which exists tends to be of poor quality and
all of these cards were replaced with smart
conducted in jurisdictions without effective
cards for enhanced security. Since February
detection systems (Williams & Nowatzki, 2002;
2009 the use of these smart cards has become
Productivity Commission, 2010; Responsible
mandatory for all forms of gambling (online
Gambling Council, 2008; Williams, 2010). A full
gambling, sports betting, EGMs) except lotteries
discussion of self-exclusion effectiveness is
and instant win tickets. Players can use the
beyond a scope of this paper. However, suffice
cards on their home computers with the use of
to say that evidence tends to indicate that a)
an accompanying card reader. Because the
only a small portion of at risk and problem
cards are connected with the player’s bank
gamblers are aware of casino self-exclusion
account, money can be put directly onto them.
programs and an even smaller percentage ever
Players can also add money to their card by
utilize them; b) most people who self-exclude
giving cash to retailers, who then put a credit
tend to report that the program was helpful in
for that amount onto the card. Norsk Tipping
limits the amount that can be put on the card to
5 IVTs were privately operated until 2003 and then
400 kroner per day or 2200 Kroner per month.
reducing or stopping their gambling for a short
period of non-RG use that allowed for a pre-
period of time (and a small minority for longer
post comparison. These individuals were found
periods of time); c) in jurisdictions that do not
to have a significant decrease in per session
require ID, a large percentage of people re-
expenditure ($47 to $40), an increase in play
enter the casino during their ban without being
length (82 min to 98 min), and no change in
detected; d) the overall effectiveness of the
frequency of play per month (9.3 to 9.3).
program is presumed to be much higher in
Examination of individuals with high risk
jurisdictions that require ID for entry (Williams
& Nowatzki, 2002; Productivity Commission,
expenditure for high frequency players (18+
2010; Responsible Gambling Council, 2008;
times in 6 months), and a tendency toward
decreased per session expenditure that was
Anecdotally, problems have been expressed
frequency of play for people with Canadian
about the effectiveness of pre-commitment
Problem Gambling Index (CPGI) scores of 5 or
higher. It was also found that approximately
readily available (as is the case in New South
37% of players swapped cards and/or obtained
Wales (NSW)) (Nisbet, 2005). There is also a
concern that because of the significant amount
system, with this being particularly true for
initially put on the card (e.g., $200 in NSW)
people with higher CPGI scores (Bernhard et al.,
gamblers may increase spending, either due to
2006; Omnifacts Bristol Research, 2007).
more money being readily available or because
they require less embarrassing interactions with
Preliminary results from the 2009 Worldsmart
cashiers and other gambling venue staff (Parke
South Australian (SA) trial showed that less than
et al., 2008). That being said, people who have
1% of loyalty card holders had voluntarily
opted to use cards for the purposes of pre-
activated the pre-commitment options on their
commitment and have agreed to report on their
card (Productivity Commission, 2010). For
use tend to indicate that the card helped them
those who did, the most popular options were
limits on: daily spending (59% of cards); breaks
in play (19%); weekly spending (14%); monthly
Schrans, Grace and Schellinck (2004) found that
spending (12%); daily duration of play (10%);
a feature allowing players to set a time limit on
monthly duration of play (8%); fortnight
their VLT play was only effective in influencing
spending (6%); weekly duration of play (4%);
one of the six behaviours being targeted for
fortnight duration of play (4%); and spending
history (3%). Utilization of pre-commitment
features tended to increase with time. Among
Focal Research Consultants (2007) tracked VLT
the 94 individuals with 3 months of baseline
play for a 6 month period in a region of Nova
data, there was a 25% reduction in daily
Scotia that only had player-card activated
turnover subsequent to utilization of pre-
machines available (~51 EGMs in 9 locations
commitment. However, it is possible these
played by 1,824 players). Roughly 71% of
individuals continued to gamble and just
regular players (i.e., playing once a month or
decreased use of their voluntary card. There
more) opted to try one of the responsible
gambling (RG) features these cards permitted
exceeded their pre-established limits (in the SA
(i.e., spending limit, time limit, 2 day exclusion,
system, when a limit has been met it can be
or playing history). Roughly 65% of these
overridden by venue staff). It is unknown what
percentage of pre-commitment breaches this
features in subsequent sessions. A subsample
600 figure represents (Productivity Commission,
of these RG adopters (n = 122) had a baseline
Participants reported that a) monetary limits
Maxgaming’s Simplay system showed that only
were more useful than time limits; b) 1/3 of
15% of Simplay cardholders opted to use pre-
commitment, although this percentage may be
excessively high and 40% set time limits that
were excessively high (essentially disabling the
Commission, 2010). The most popular option
pre-commitment system); c) for individuals
(used by 45 out of 340 people) was a daily
who hit their limits, 37% went to another online
spending limit. No one set playing time limits.
site and 32% simply changed their limits; d) 5%
Thirty of the 45 people setting spending limits
of players barred themselves for a period of
exceeded them on at least one occasion. There
time, with one week being the most common
was tentative evidence that expenditure may
length (25% of people who barred themselves
have decreased subsequent to limit setting.
also began playing online poker at other sites);
However, here again, this assumes that players
e) 26% used the risk assessment option and
did not continue playing using cash (i.e., once a
52% of these individuals found it useful.
limit was exceeded the only consequence was
the inability to use the card for cashless
Although there is no available empirical
gaming). Since the system has been expanded
research on the effectiveness of the Norwegian
throughout Queensland approximately 14,000
system, it is instructive to note that Norway has
people have opted to use this voluntary system.
one of the world’s lowest documented rates of
Of these people, 9% have set spending limits
problem gambling (significantly lower than
(with this percentage increasing over time).
other Nordic countries such as Finland and
Results from the Odyssey trial in Queensland
were similar, with only 5% of players (n = 66)
In summary, the empirical research on the
opting into cashless gaming (that would also
effectiveness of pre-commitment is fairly
allow pre-commitment), and 28% of these latter
limited, but that which does exist indicates that
individuals opting to set a daily spending limit.
Sixty percent of users reported that pre-
technique. Part of the problem in evaluating
commitment was useful, with this percentage
pre-commitment concerns the many different
being higher for high-risk players. There was
ways of implementing it (i.e., mandatory or
also a 40% reduction in spending by players
voluntary; exceedable vs. nonexceedable limits;
who set limits compared to a 3% reduction in
revocable vs. nonrevocable limits; short vs. long
players who did not set limits. However, this
duration of limits; presence on all or just some
reduction might be offset by increased cash-
EGMs; etc.). Similar to research on other
based play, as this option continued to be
problem gambling prevention initiatives, the
available (Productivity Commission, 2010).
‘devil is in the details’ and the actual
effectiveness of a technique is usually very
much dependent on how it is applied (Williams
et al., 2007; 2008). Drawing on the lessons of
percentage of the gambling population have
obtained smart cards (in 2008 this was roughly
(Williams et al., 2007; 2008), it is reasonable to
1.3 million Swedes and 1.9 million Norwegians)
exceedable, of short duration, available for just
The Internet Poker Committee (2008) (cited in
some EGMs or some Internet sites, available for
Responsible Gambling Council, 2009) surveyed
just some forms of gambling, and does not use
approximately 3,000 participants of the Swedish
biometric ID, is the degree to which the
technique is of primary benefit to non-problem
commitment has the most harm minimization
gamblers (which may or may not translate into
potential. If pre-commitment implementation
is not pervasive, problem gamblers will tend to
gambling). 6 In contrast, the degree to which all
seek out geographic locations or EGMs where
avenues for excessive gambling have been
closed, is the degree to which the technique
likely has broader utility for problem and non-
problem gamblers.7 Similar to what is found for
other products with some risk of harm (alcohol,
all forms of gambling. Problem gamblers will
tobacco, firearms, motor vehicles), the most
seek out less preferred forms of gambling if
effective overall harm reduction strategies are
ones that unfortunately also tend to constrain
commitment is most easily extended to other
and restrict the behaviour of people who are
forms of gambling with existing electronic
not at risk of developing problems (Williams et
interfaces (e.g., Internet gambling; casinos that
require ID for entry). However, electronic
interfaces could potentially be created for other
forms of gambling as well. The biometric USB
key by Responsible Gaming Networks Pty Ltd is
particularly well suited for broad application
across gambling formats because of its built in
connectivity to the Internet, TV set-top boxes,
all EGMs jurisdiction-wide. EGMs are the most
wagering terminals, lottery terminals, and
mobile phones (Productivity Commission, 2010;
Responsible Gambling Council, 2009; Ryan, 2010).
6 With reductions subsequent to limit setting in
problem gamblers having more to do with a resolve
to decrease gambling, as opposed to any constraints imposed by the self-commitment. This is very similar
effective if it is mandatory. Voluntary use of
to the presumed mechanism for reduced gambling
pre-commitment is likely to be low. Although
seen in casino self-exclusion programs where no
many people indicate they would utilize pre-
effective mechanisms for enforcement of the
commitment if it was available, actual usage
contract/program exist. In other words, the act of
when it is available is much lower (Parke et al.,
self-exclusion (or pre-commitment) is reflective of a
2008). The effort involved initiating it, stigma,
recognition that a problem exists and an intent to do
privacy concerns, and failure to appreciate the
something about it, with the self-exclusion contract
benefits are all contributing factors. Although
(or act of pre-commitment) being a convenient
documentation/proclamation of this intent. Hence,
commitment, they may find some benefits if
the primary driving force behind the reduction in gambling is this new-found motivation and
they did, particularly at-risk and problem
recognition, rather than the imposed constraints
gamblers. On the other hand, it is also true that
there is clinical utility in coming to the
realization that pre-commitment is needed. If
7 One of the defining features of problem gambling is
a voluntary or opt-out system is used, it will be
‘impaired control’ (Neal et al, 2005). Hence, it is
important that once a person begins using pre-
naïve to think that simply providing problem gamblers with information about their gambling and/or ‘choice’ will be sufficient to curb their gambling.
commitment that they be obliged to continue
needed. Some sort of identification system is
needed so that all versions of the gambling
limit types, values and durations. Monetary
format(s) within the jurisdiction recognize the
limits appear to be the most important, but
individual and his/her preset limits. It is also
there may be a small percentage of people who
would benefit from time or frequency limits. A
biometric, otherwise some people (particularly
wide range of available limits for money, time,
problem gamblers) will endeavour to use other
and frequency would accommodate all types of
identities/cards when their own limits have
gamblers. This would include the option of
setting zero values that would act as a form of
improvement over regular cards, but still do not
exclusion. A recommended duration range for
prevent card swapping, borrowing, or selling.
these parameters would be 1 day to 5 years.
Unless the card is used for other important
The shorter durations would give people the
purposes, then some gamblers (or potentially
opportunity to try different parameters before
venue staff) will give away or loan their PIN
settling on ones that are best for them. The
smart card to other players. A biometric system
is also the best protection against underage
constraints. Similar to casino self-exclusion,
most jurisdictions currently only offer a
selection of short pre-commitment durations,
information is less preferable to storage on the
which sends the wrong message to problem
player’s pre-commitment interface device.
gamblers (the majority of whom will have life-
Utilization of pre-commitment tends to be fairly
long propensities to gamble excessively and
low, which is partly related to concerns that
should be establishing long-term constraints).
one’s play is being recorded or monitored by
someone else (Bernhard et al., 2006; Omnifacts,
2007; Parke et al., 2008). Significantly greater
be exceedable or revocable. In the case of
utilization will occur if the player is confident
his/her gambling behavior is confidential.
Privacy laws in some jurisdictions will also
require this (IGA, 2005). Non-central storage
limits/constraints have been repeatedly broken.
also ensures that the gambling provider does
Thus, it defeats the purpose of pre-commitment
inconsistent with player protection (e.g.,
(otherwise it simply becomes a resolution
8 The medication disulfiram (Antabuse) is a
used for the purposes of pre-commitment.
somewhat analogous harm minimization strategy for
These two things are incompatible, in that
alcohol abuse. People who take this medication
traditional loyalty/reward cards encourage play,
become ill if they consume alcohol within the next
day or two. Hence, a person takes disulfiram as a
form of pre-commitment not to use alcohol. However, 50 years of research has demonstrated
disulfiram to have very poor clinical efficacy because
9 In general, Loyalty/Reward cards are not conducive
alcohol abusers have poor resolve to take the
to responsible gambling. However, if they are to
medication on a consistent basis (Hughes & Cook,
exist they should be rewarding responsible play,
My Background I am a full professor in the Addiction Counselling Program, Faculty of Health Sciences, University of Lethbridge (Alberta, Canada) as well as a Coordinator for the Alberta Gaming Research Institute. I have published widely in the area of gambling; teach courses on the subject; provide frequent consultation to government, industry, and the media; presented my work at many national and international conferences; and am currently co-editor of International Gambling Studies, which is one of the two primary journals in this field. I am one of the world’s best funded gambling researchers and also recognized as a leading authority in the areas of: prevention of problem gambling; Internet gambling; the socioeconomic impacts of gambling, the proportion of gambling revenue deriving from problem gamblers; the prevalence and nature of gambling in Aboriginal communities; and the etiology of problem gambling. References Alberta Gaming Research Institute (2010). Problem Gambling Prevalence: Canada, U.S., International. http://www.abgaminginstitute.ualberta.ca/library_reference.cfm Bernhard, B.J., Lucas, A.F., Jang, D. (2006). Responsible Gaming Device Research Report. International Gaming institute. University of Nevada, Las Vegas. Focal Research Consultants. (2007). Assessment of the behavioural impact of responsible gaming device (RGD) features: Analysis of Nova Scotia player-card data - the Windsor trial. Report prepared for the Nova Scotia Gaming Corporation. Retrieved November 14, 2007, from http://www.nsgc.ca/pdf/Focal%20Research%20Report%20_2_.pdf Hughes, J.C. & Cook, C.C.H. (2006). The efficacy of disulfiram: a review of outcome studies. Addiction, 92 (4), 381-395. Independent Gambling Authority (IGA). (2005). Inquiry into smartcard technology: Report. http://www.iga.sa.gov.au/pubcons/smartcrd/SCTInqRep-final-web.pdf McDonnell-Phillips (2006). Australian National Survey of Gambler Precommitment Behaviour 2005. Commissioned by Gambling Research Australia. Neal, P., Delfabbro, P., & O’Neil, M. (2005). Problem gambling and harm: Towards a national definition. Commissioned for the Ministerial Council on Gambling. Prepared by the SA Centre for Economic Studies with the Department of Psychology, University of Adelaide. November 2005. http://www.adelaide.edu.au/saces/gambling/publications/ProblemGamblingAndHarmTowardNational Definition.pdf. Nisbet, S. (2005). Responsible gambling features of card-based technologies. International Journal of Mental Health & Addiction, 3(2), 54-63. Nowatzki, N. R., & Williams, R. J. (2002). Casino self-exclusion programmes: A review of the issues. International Gambling Studies, 2(1), 3 - 25.
Omnifacts Bristol Research. (2007). Nova Scotia player card research project: Stage III research report. Retrieved May 30, 2007, from http://www.nsgc.ca/pdf/Omnifacts%20Bristol%20Research%20Report.pdf Parke, J. Rigbye, J., Parke, A. (2008). Cashless and card-based technologies in gambling: A review of the literature. December 2008. Commissioned by the U.K. Gambling Commission. Productivity Commission (2010). Australian Government Productivity Commission Inquiry Report. February 2010. Responsible Gambling Council (2008). From Enforcement to Assistance: Evolving Best Practices in Self-Exclusion. March 2008. Responsible Gambling Council, Toronto, Ontario. Responsible Gambling Council (2009). Play Information and Management Systems. Responsible Gambling Council, Toronto, Ontario. Ryan, P. (2010). Recent Global Developments in Player Pre-Commitment Policies to Reduce Problem Gambling. Presentation at the New Zealand International Gambling Conference 2010. February 26, 2010. Auckland, New Zealand. Schrans, T., Grace, J., & Schellinck, T. (2004). 2003 NS VL responsible gaming features evaluation: Final report. Report prepared by Focal Research Consultants Ltd. for the Nova Scotia Gaming Corporation, Halifax, Nova Scotia, October 2004. Retrieved August 12, 2006 (and URL updated February 26, 2009), from http://www.nsgc.ca/pdf/RGFeatureEnhancementStudy.pdf Williams, R.J., West, B., and Simpson, R. (2007). Prevention of problem gambling. In G. Smith, D. Hodgins, and R.J. Williams (eds.), Research and Measurement Issues in Gambling Studies. pp. 399-435. San Diego, CA: Elsevier. http://hdl.handle.net/10133/414 Williams, R.J., West, B., and Simpson, R. (2008). Prevention of Problem Gambling: A Comprehensive Review of the Evidence 2008. Report prepared for the Ontario Problem Gambling Research Centre, Guelph, Ontario, Canada. Dec 1, 2008. http://hdl.handle.net/10133/414 Williams, R.J. (2010). Peter A. Dennis & Zubin P. Noble versus The Ontario Lottery & Gaming Corporation (OLG). (Report on the effectiveness of casino self-exclusion.) Submitted to the Ontario Superior Court of Justice. Court File No.: CV-08-00356378-000. Date heard: Jan 13 – 15, 2010. Wood, R.T. & Williams, R.J. (2009). Internet Gambling: Prevalence, Patterns, Problems, and Policy Options. Final Report prepared for the Ontario Problem Gambling Research Centre, Guelph, Ontario. January 5, 2009. http://hdl.handle.net/10133/693
1. Electronic cards: an unrelenting run In the field of electronic cards, payment cards stride forward: during 2002 their number was superior to 46 millions, and there were more than 24.5 million debit cards - almost all of which POS suitable - and 21,8 million credit cards of which 53,34% actually active – which means those used at least once per year. The gap between issued credit card
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